Welcome to DeeX VRay Arsenal

Welcome to DeeX VRay Arsenal

The ultimate tool for VRay For Maya

On fly control

1 = This tab gives the possibility to create “Light select” renderElement manually.
Select lights and click on Add/Remove/Select.
Nothing is created in your Maya scene, all is created on the fly during rendering.

2 = This tab gives the possibility to create “Light select” renderElement automatically.
Nothing is created in your Maya scene, all is created on the fly during rendering.

3 = Your scene will be rendered with a “lambert” material.
Displacement/bump/normalMap will be always here. It is useful to check your lighting in one click.
Arsenal will detect if you work in “linear” (with a gamma 2.2). The “lambert” material will have an inverse gamma automatically.

4 = Generate MaterialID automaticaly on the fly.
The color is based on the name of the mesh. This is usefull when you have multiple scenes and want to render the same color in the materialID (if you have same objects on the scene).
Please do not forget to create a materialID renderElement in your Maya scene.
Nothing is created in your Maya scene, all is created on the fly during rendering.

 

5 = Generate ObjectID automaticaly on the fly for proxy.
ObjectID will be added on objects into the proxy (1 proxy gives you multiple objectID if you created your proxy with multiple shapes).
Please do not forget to create a objectID renderElement in your Maya scene.
Nothing is created in your Maya scene, all is created on the fly during rendering.



DeeX VRay Arsenal is a plugin by Damien Bataille, alias DeeX, an independent TD.