1 = Create a renderLayer and an arsenalPass.
2 = Delete a renderLayer and an arsenalPass.
3 = Duplicate a renderLayer and an arsenalPass. Because the arsenalPass is duplicated, all settings of the arsenalPass are duplicated (on fly properties control, on fly control…).
4 = List of all renderLayers. Right click option (not on the defaultRenderLayer) :
- set global to On = set you renderLayer to global. It will contains all DAG objects in the scene. Any future objects created will also automatically become members of this layer.